EOW 167 - "Dragon Hatchery"

I think this is it but we'll see. Maybe some little clean up here and there tomorrow evening if I have time.

Getting there...

An update: Fixed the atmosphere a little. Fixed some foreground elements. Still really lost with the water.

This is still really dirty. Kind of frustrating, but I got to work my way through it.

Self Portrait Saturdays 1B

Almost forgot to do this! Some reason when I view the image on my secondary monitor the  portrait looks super saturated but on my laptop the values look right. 

EOW 167 - "Dragon Hatchery"

Another weekly challenge piece for ConceptArt's Environment of the Week. This is a  dragon hatchery with the elemental theme "Water". I have to add the nest/eggs. Either its going to be one nest in the middle area or several eggs scattered about. I think I'm going to put a silhouette of a dragon coming in from the background waterfall. We'll see.

Self Portrait Saturdays 1A

Attempting to do a self portrait every Saturday for 2 hours.

EOW 166 - "Tree House"

My entry for this weeks Environment-of-the-Week at ConceptArt. 

Tree House

Thumbnails: The topic for this image is simple: "Treehouse". I had an idea that it was going to be like a bird's nest/tribal hut in a tree paired with cocoons for whatever reason. I tried to get a more dynamic shot but ended up going with the straight on view. I may revisit a few of the tilted angle thumbnails though.

Working out the greyscale values before committing to color. I have time so why not?

Detailing. I know I'm going to hit the coloring stage soon... hopefully...

Added some quick color and texture. Something is missing...

Rock painting tutorial

1) Desaturated the original image. I'm not even sure who the original artist is but I wish I knew so I could credit them. It was posted by someone on ConceptArt.org wanting to know how to paint rocks like this. I wanted to know as well so I did a quick study.

2) Drew some lines to represent the general plane change of the forms. There are distinct top planes and side planes.

3) So I took the traced linework and moved it to a new document, then painted in the simple light side vs dark side. A lot can be said with just two values.

4) Removing the linework you can see the form is for the most part already "there".

5) Some secondary details. Really just breaking down the bigger forms into smaller forms and adding in those subtle plane changes where ever seemed fit.

6) Cracks added topped with some specular  (ping) lighting just to make forms pop.  Some detail in the shadow as well due to reflective light coming from below. The rule of thumb is shadows are never completely black, and there is usually light in shadow (thank you Background Painting :D). Once the forms are defined and the light source is shown it's pretty much onto the nitty gritty detail work at this point.