Floating Mountains part 2

Okay, I'm done with this. Well maybe not entirely, but I feel I should move onto something new.

Speedpainting - "Floating Mountains"

Seriously need to get back to basics. Idea for the night, will clean up later.

Dragon Quest: Slime

Got bored. Painted a slime from Dragon Quest. I figured I'd start easy.

Still Life study

Just trying to improve my fundamentals. You ever have that feeling where they're just not up to par?

Space Marine concept sheet.

1st phase concept. Looking back I understand some of this don't make much sense. Going to do more research. I love space and science fiction!

Witch character costume designs.

These are four character designs for my internship. Someone else came up with the witch character, I just came up with the costume concepts. The first pass (top) is desaturated for a reason - I figured since they're witches their color schemes should be "dead" so to speak. That lead to them looking too similar, however, so the second pass was an attempt to remedy this. I'm finding color is a good tool for differentiating characters. Elemental themes on the other hand I am still debating on.

Space Reptiles

Just mucking about seeing if I remember how to even paint still. This was based off an idea I'm kicking around in my head but I'm not going to mess with this anymore. I feel I need to go back and brainstorm.

Quick study

Captain America... er uh... the Human Torch... uhh...

3D Lineup of the first team.

Just seeing how the team looks standing side by side. I like it when characters work well with each other stylistically. I might ditch the helmet on the little gremlin buddy on the right, it was suppose to match the chain idea of the guy in the middle but I don't know yet... Still need more work on these guys though, that's for sure.

Monster Football Game character lineup sheet.

This is a lineup sheet of the first 8 teams of the game. There are 8 more teams after this! Yikes!

Credits go to: Alisa Ogura, Cindy Avila, and Marc Ravelo

Speed Paint

Just a quick one. I haven't done anything personal in a while... got to stay in practice.

We're making a football game!

Just some character concepts from the game. It's going to be thebomb.com.

My first (2nd) attempt at texture mapping

The character in question

So this is for the internship I'm currently doing. The character is a Hell creature (honestly it's hard to explain). This is my first work in Maya... that I'm happy with. I'm a Maya noob so forgive me if I butcher all the terminology. My art director sent me the 3D model and wanted me to paint the texture map for it. I was checking some of the sample artists he sent me to base the texture off of and I'm amazed how 3D artists can get so much detail in to small texture maps. And make it look real. There are times where I look at the texture map and am completely lost as to what it is I'm painting.

CHOW 252 - Beastmaster

1st Thumbnail pass. Working out poses, weapon and armor ideas.

Working out the dirty linework.

Greyscale work in progress.

EOW 167 - "Dragon Hatchery"

I think this is it but we'll see. Maybe some little clean up here and there tomorrow evening if I have time.

Getting there...

An update: Fixed the atmosphere a little. Fixed some foreground elements. Still really lost with the water.

This is still really dirty. Kind of frustrating, but I got to work my way through it.

Self Portrait Saturdays 1B

Almost forgot to do this! Some reason when I view the image on my secondary monitor the  portrait looks super saturated but on my laptop the values look right. 

EOW 167 - "Dragon Hatchery"

Another weekly challenge piece for ConceptArt's Environment of the Week. This is a  dragon hatchery with the elemental theme "Water". I have to add the nest/eggs. Either its going to be one nest in the middle area or several eggs scattered about. I think I'm going to put a silhouette of a dragon coming in from the background waterfall. We'll see.

Self Portrait Saturdays 1A

Attempting to do a self portrait every Saturday for 2 hours.

EOW 166 - "Tree House"

My entry for this weeks Environment-of-the-Week at ConceptArt. 

Tree House

Thumbnails: The topic for this image is simple: "Treehouse". I had an idea that it was going to be like a bird's nest/tribal hut in a tree paired with cocoons for whatever reason. I tried to get a more dynamic shot but ended up going with the straight on view. I may revisit a few of the tilted angle thumbnails though.

Working out the greyscale values before committing to color. I have time so why not?

Detailing. I know I'm going to hit the coloring stage soon... hopefully...

Added some quick color and texture. Something is missing...

Rock painting tutorial

1) Desaturated the original image. I'm not even sure who the original artist is but I wish I knew so I could credit them. It was posted by someone on ConceptArt.org wanting to know how to paint rocks like this. I wanted to know as well so I did a quick study.

2) Drew some lines to represent the general plane change of the forms. There are distinct top planes and side planes.

3) So I took the traced linework and moved it to a new document, then painted in the simple light side vs dark side. A lot can be said with just two values.

4) Removing the linework you can see the form is for the most part already "there".

5) Some secondary details. Really just breaking down the bigger forms into smaller forms and adding in those subtle plane changes where ever seemed fit.

6) Cracks added topped with some specular  (ping) lighting just to make forms pop.  Some detail in the shadow as well due to reflective light coming from below. The rule of thumb is shadows are never completely black, and there is usually light in shadow (thank you Background Painting :D). Once the forms are defined and the light source is shown it's pretty much onto the nitty gritty detail work at this point.