Okay, I'm done with this. Well maybe not entirely, but I feel I should move onto something new.
These are four character designs for my internship. Someone else came up with the witch character, I just came up with the costume concepts. The first pass (top) is desaturated for a reason - I figured since they're witches their color schemes should be "dead" so to speak. That lead to them looking too similar, however, so the second pass was an attempt to remedy this. I'm finding color is a good tool for differentiating characters. Elemental themes on the other hand I am still debating on.
|The character in question|
So this is for the internship I'm currently doing. The character is a Hell creature (honestly it's hard to explain). This is my first work in Maya... that I'm happy with. I'm a Maya noob so forgive me if I butcher all the terminology. My art director sent me the 3D model and wanted me to paint the texture map for it. I was checking some of the sample artists he sent me to base the texture off of and I'm amazed how 3D artists can get so much detail in to small texture maps. And make it look real. There are times where I look at the texture map and am completely lost as to what it is I'm painting.
|I think this is it but we'll see. Maybe some little clean up here and there tomorrow evening if I have time.|
|An update: Fixed the atmosphere a little. Fixed some foreground elements. Still really lost with the water.|
|This is still really dirty. Kind of frustrating, but I got to work my way through it.|
|Working out the greyscale values before committing to color. I have time so why not?|
|Detailing. I know I'm going to hit the coloring stage soon... hopefully...|
|2) Drew some lines to represent the general plane change of the forms. There are distinct top planes and side planes.|
|3) So I took the traced linework and moved it to a new document, then painted in the simple light side vs dark side. A lot can be said with just two values.|
|4) Removing the linework you can see the form is for the most part already "there".|
|5) Some secondary details. Really just breaking down the bigger forms into smaller forms and adding in those subtle plane changes where ever seemed fit.|